Gabriel Roccisano
g_roccisano
About Me
EXPERTISE
VFX Artist
Connect
LOCATION
Brisbane,
Australia
WEBSITE
Houdini Skills
Availability
I am available for Freelance Work
Recent Forum Posts
HQueue + 3rd Party Render Engines June 12, 2018, 2:40 a.m.
+1 especially Redshift.
[Resolved] Assigning materials May 1, 2017, 2:54 a.m.
Hi guys,
I've got this much figured out. Additional question:
I want to assign materials to various HDA's in UE4 and make sure they update the material paths for that asset on disk.
Currently building materials in Substance Designer and don't necessarily know names or want to assign ahead of time. However if we set up an asset and export it to UE4, when I do an update on that asset from Houdini it of course wipes out any material assignments done in UE4.
E.g. Assembling an apartment and have set it up to have wall polygons with individual unreal_material strings so each wall can potentially have a different material assignment (accent wall, etc).
Is this possible? I.e. HDA's being modified from both H16 and UE4?
I've got this much figured out. Additional question:
I want to assign materials to various HDA's in UE4 and make sure they update the material paths for that asset on disk.
Currently building materials in Substance Designer and don't necessarily know names or want to assign ahead of time. However if we set up an asset and export it to UE4, when I do an update on that asset from Houdini it of course wipes out any material assignments done in UE4.
E.g. Assembling an apartment and have set it up to have wall polygons with individual unreal_material strings so each wall can potentially have a different material assignment (accent wall, etc).
Is this possible? I.e. HDA's being modified from both H16 and UE4?