
Chris Rydalch
goldleaf
About Me
Member of R&D team at SideFX, working to improve Solaris and Karma workflows in Houdini. Spent the previous 10+ years in FX, crowds, animation, character fx, and pipeline departments for feature animation.
EXPERTISE
Technical Director
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
My Badges
SideFX Staff
Since Sep 2007
Intern Alumni
2011
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Recent Forum Posts
Using a primvar string to give a texture path Sept. 13, 2025, 4:38 p.m.
Here is an example. mtlxgeompropvalueuniform will read file primvars. You don't want to use strings, as asset path primvars get resolved, and is what you should be using for file paths. Also the primvars need to be constant (i.e. a single-value for the prim). You can't interpolate strings across faces or points. On PointInstancers, those primvars are technically vertex-interpolated, but they still follow the same rule, as each instance gets only 1 value.
The helpcard for mtlxgeompropvalueuniform [www.sidefx.com] was messed up. It will be correct when the online docs are updated tomorrow, after with tomorrow's build.
Hope this helps!
The helpcard for mtlxgeompropvalueuniform [www.sidefx.com] was messed up. It will be correct when the online docs are updated tomorrow, after with tomorrow's build.
Hope this helps!
Will the Ignite workshops from Equinox HIVE in Sept be rec? Sept. 4, 2025, 2:14 p.m.
Sorry, we don't have plans to record these workshops.
What does this red dot on "Work Light" button mean? Sept. 4, 2025, 2:08 p.m.
raincole
So I suppose the red dot simply means "you're not using scene light"...?
Yes that's a good way to think of this, for the lighting override buttons. I like to say the red dot, whether in the Viewport buttons or the Scene Graph Tree, means "My appearance in the Viewport is altered by this option, so I will look different when rendered/saved to disk."