Cameron Schneider

hairbow

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My smoke sim renders with "mantra1" but not from mantra ROP Aug. 19, 2017, 5:10 p.m.

I attached the file. The hipnc will start to load out the cache for the smoke sim, just hit escape

Build for Houdini - CPU or GPU based? Aug. 19, 2017, 1:50 p.m.

Don't discount a dual Xeon build with used CPUs. I don't trust most parts used but a Xeon ripped from a server build should be very reliable. There is a pair of used Xeon CPUs, each are twelve core @ 3.46Ghz, for $300 for the pair. I believe it's two threads per core, as well … Twenty four cores is nothing to scoff at. Building out a dual Xeon setup may cost more in other areas though, I know some Xeons demand FB RAM and specific motherboards.

If you want to go Threadripper it will also be great. I have a Ryzen 1700 build overclocked to 4 Ghz and it is very suitable for my needs.

Unless you get Redshift your GPU will be for OpenCL and viewport.

My smoke sim renders with "mantra1" but not from mantra ROP Aug. 19, 2017, 1:38 p.m.

Hello,

I am having an issue with rendering. It may just be a new person issue, but it seems so infuriating I cannot figure it out.

I am working on a smoke sim tutorial right now.

When I hold-click on the movie reel on the far left of the screen, and the options load (like view:mantra, view:renderman, mantra1, mantra1 sequence.) I am able to render out a smoke sim and visibly see it. The object is lit with key/fill, has a camera pointed at it, the object is properly flagged, and everything else that should be right.

When I click the purple tab on the Mantra ROP it renders a black screen. I can clearly see Mantra processing the smoke's information in the flipbook viewport so I know my sim is being sent to Mantra.

Does anyone have an idea why this is not working?