home3d2001

home3d2001

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Recent Forum Posts

Crash on "Make Instanceable" multiple checkbox on/off Sept. 12, 2022, 9:02 p.m.

Hi Mark,

I will try it with a new version later this week and report back if it is fixed.

-H

Crash on "Make Instanceable" multiple checkbox on/off Sept. 11, 2022, 12:32 p.m.

Hi there,

I came across a consistence crash when using Usd Reference node in Houdini.

Steps to repo:

1- Create a Reference Node
2- Add whatever USD file in "Reference File"
3- Under "Destination Primitive" category, check on "Make Instance"
4- Now check off "Make Instance" and then check on again
5- Crash

I have a call stack that may help for further investigation

"Thread 10 (Thread 0x7f4173ffe700 (LWP 91078)):",
"#3  0x00007f41ea20f4a6 in HUSD_Scene::removeInstancer(UT_StringRef const&) () from /vol/apps/houdini/18.5.696/dsolib/libHoudiniUSD.so",
"#4  0x00007f41ea3863cb in pxrInternal_v0_20__pxrReserved__::XUSD_ViewerDelegate::DestroyInstancer(pxrInternal_v0_20__pxrReserved__::HdInstancer*) () from /vol/apps/houdini/18.5.696/dsolib/libHoudiniUSD.so",
"#5  0x00007f41c4817b44 in pxrInternal_v0_20__pxrReserved__::HdRenderIndex::RemoveInstancer(pxrInternal_v0_20__pxrReserved__::SdfPath const&) () from /vol/apps/houdini/18.5.696/dsolib/libpxr_hd.so",
"#6  0x00007f41c375c236 in pxrInternal_v0_20__pxrReserved__::UsdImagingIndexProxy::_ProcessRemovals() () from /vol/apps/houdini/18.5.696/dsolib/libpxr_usdImaging.so",
"#7  0x00007f41c37284d9 in pxrInternal_v0_20__pxrReserved__::UsdImagingDelegate::ApplyPendingUpdates() () from /vol/apps/houdini/18.5.696/dsolib/libpxr_usdImaging.so",
"#8  0x00007f41caffcb1d in pxrInternal_v0_20__pxrReserved__::UsdImagingGLEngine::_PreSetTime(pxrInternal_v0_20__pxrReserved__::UsdPrim const&, pxrInternal_v0_20__pxrReserved__::UsdImagingGLRenderParams const&) () from /vol/apps/houdini/18.5.696/dsolib


I am using Houdini Core 18.5.696 and can repo it both on my Linux and Windows machines.

Cheers,

-Hamed

How to weld two Polygons together? Feb. 22, 2007, 2:44 p.m.

Hi there,

Please see the image.It is a very simple character that I made with polygons and when I consolidated the Vertices,I got the soft shape with no seam.Thank you for the help again.