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Kind of depressing to see "100x faster than Houdini's S Oct. 30, 2017, 3:42 a.m.

Here is me(hsolomon) back who started this thread 2 years back and I happen to see my own thread accidentally while browsing. Its sometimes amazing/fun/sad how the time/history is progressing.
FabricEngine is closed(My heart goes out for those wonderful guys for the hard work they put especially the key demo guy who created the demos by burning his mid night oil). Good luck guys. I strongly recommend the FabricEngine team to join SideFx and be a part of creating the most advanced CG Tool man kind has ever created.

Houdini 16.5 preview - another tip of iceberg I see.
https://vimeo.com/239828144 [vimeo.com]

SESI, To whom I can compare you to now !!!!!!……..

Goodtimes SESI:

Kind of depressing to see "100x faster than Houdini's S Dec. 9, 2015, 5:39 a.m.

Thanks to every one for sharing your views.
I am seeing all your views after a week because my city was flooded in the recent rain and we were out of power, mobile & network communication. By God's grace we are up now
Well. There is no app out there which can save us like Houdini in terms of versatility to what we can create. Hats off to SESI. Period.
The reason I posted this is I want our Houdini to get better in terms of speed and no one from the battlefield can deny this. I want our developers to know whats going around them or What is coming. There is ALWAYS room for improvement. I would like them to take a look at BulletFX 3.0 and if there is anything that they can take and incorporate in to Houdini then we are all winners.

Thanks again to every one

Kind of depressing to see "100x faster than Houdini's S Dec. 1, 2015, 5:04 a.m.

Hi SESI Tech team,

In todays VFX pipeline - Time pressure and “too” much of client's expectation for peanut money has become the norm which makes us- the artists as starving artists and tired. But we don't give up, and we want to be THE BEST and to be on the cutting edge & to impress clients we are forced to look around for “faster design iteration”. BTW I quit Maya because I got tired of starting all over every time when the client asks for changes. Therefore we know Houdini's procedural paradigm is God sent to ease our pain. I remember the interview by our Founder KimDavidson above were the reason they wrote Prism>Houdini.

To me Houdini 15 is amazing (from release 10 onwards speedup & funda change in POPS & DOPs - I salute you guys) sort of complete in terms of Bells and whistles EXCEPT easing our pain in above Scenario.

Its really kind of depressing when some one like Fabric engine or this guy who boasts he is doing - 100x faster than houdini's solver.

https://vimeo.com/146191683 [vimeo.com]
& the first comment & reply
Strob 1 week ago
Amazing list of features. Can't wait to try it. I finally just bought Houdini (indie version for only 199$) and still learning it but now I have even more to learn! First I want to try your grain solver in max! And see what bullet can do. So basically you're saying that you grain solver is faster than houdini's one?

Alpha VFX PLUS 1 week ago
Hehe faster doesn't even describe the speed difference our solver is about 100x faster than houdini's solver.

The saying goes in today's CG tools business is -
'If it is not real then its not real“.

If you ask me this is what we need for Houdini 16 - ”Zero New Features"
BUT all the development resources channelized to make every node on Steroids with GPU Flag - where we could interact, sculpt, sim and render Billions of data - REAL/Close-to-REAL TIME then Houdini would be complete. Am I spoiled and expecting too much like my clients :-( :-)+)