Christian Gaumond

hyonix

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APEX Curve Solver? April 13, 2025, 5:53 p.m.

guilhermecasagrandi
esttri
Ah yes, we are currently missing one additional input parm that needs to be exposed on the curve callbacks that will help with the fixed length!
Vex would be the less favorable solution because it creates quite the performance overhead and it can slow your rig down!
Any news on that?

Hola guys! Wanted to know if you had any update on that one?
Basically would need to do something similar to maya's spine ik rig where you can move the CV's controls but the spline would always keep it's original (fixed) length.

I can see that there was a comment saying that this would be eventually added, but it is not yet as for now. This would be awesome to have!

Thank you!