ian valentine
ianoreo
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Recent Forum Posts
Realtime GPU Pyro is slow July 8, 2021, 2:26 a.m.
Hi there!
I was experimenting with the new NanoVDB stuff in 18.5-- following this tutorial:
https://www.youtube.com/watch?v=uqoiGnOSdPY [www.youtube.com]
I've realized that my machine doesn't seem to solve the simulation anywhere near real-time, maybe a few seconds per frame-- even though I'm running on a brand new RTX 3080 Ti.
Is there some weird driver thing I need to fix-- or anyone else had issues like this? "Minimal OpenCL Solve" is checked-- but my GPU hovers around 5% usage the whole time.
thanks!
I was experimenting with the new NanoVDB stuff in 18.5-- following this tutorial:
https://www.youtube.com/watch?v=uqoiGnOSdPY [www.youtube.com]
I've realized that my machine doesn't seem to solve the simulation anywhere near real-time, maybe a few seconds per frame-- even though I'm running on a brand new RTX 3080 Ti.
Is there some weird driver thing I need to fix-- or anyone else had issues like this? "Minimal OpenCL Solve" is checked-- but my GPU hovers around 5% usage the whole time.
thanks!
Popping / Shaking Artifacts with Whitewater June 17, 2021, 12:45 p.m.
Hi there!
I have a FLIP + whitewater simulation I'm putting together and trying to figure out what's causing these popping artifacts in the simulation? They seem to show up every time I try to start playing with whitewater! It looks almost like the foam is reseeding or something... Any ideas?
Preview attached-- thanks for any guidance!
I have a FLIP + whitewater simulation I'm putting together and trying to figure out what's causing these popping artifacts in the simulation? They seem to show up every time I try to start playing with whitewater! It looks almost like the foam is reseeding or something... Any ideas?
Preview attached-- thanks for any guidance!
Why does my smoke look blocky like this? April 2, 2021, 5:21 p.m.
Are you hitting the edge of your smoke object's container? The automatic resizing node sometimes needs some adjustments and may accidentally clip your sim at the edges.