Juan M Gómez


About Me

Indie Gamedev
Not Specified


Recent Forum Posts

Accessing the properties of the Houdini Asset Component Aug. 13, 2020, 6:05 a.m.

Just found it. In case someone else is interested, it's exposed in the API as a static method. Also it can be accessed through the commands. It's possible to modify the parameter as well with the HoudiniComponentAsset. It has to be done with Cpp or at least I didn't find anything exposed to Python.

Accessing the properties of the Houdini Asset Component Aug. 12, 2020, 2:35 p.m.

Hey guys,

Im trying to access to the “bake blueprint” button from code in the UE4 plugin (either C++ or Python), I was looking at the reflection system and the houdini component isn't expose to the API. Any hints on how to get access to it, it isnt listed in the actor's component set?

Also would be wonderful to have access to the parameters that are exposed from the HDA. Is it even possible?


Problem with Polyfill May 20, 2020, 4:32 a.m.


Thank you for your reply. Im new to 3d modelling and I din't know about those kind of issues. If somebody else run into the same issue, it's called “T-type”. The solution it's either to give it more volume or to delete a face.

Thanks again,