John Sadler

jtsadlerjr

About Me

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Cannot package project with Houdini plugin enabled (UE 4.21.2 Houdini 17.5.173) April 4, 2019, 6:14 p.m.

Steps to reproduce:
1. Create a new project in 4.21.2 based on C++ Third person template.
2. Make sure Houdini plugin is enabled and try to package project for Windows(64-bit).
3. Receive the following error.

UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Development -Project=C:\Users\jtsad\OneDrive\Desktop\MyProject\MyProject.uproject  C:\Users\jtsad\OneDrive\Desktop\MyProject\MyProject.uproject -NoUBTMakefiles  -remoteini="C:\Users\jtsad\OneDrive\Desktop\MyProject"
-skipdeploy -Manifest=C:\Users\jtsad\OneDrive\Desktop\MyProject\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\jtsad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-MyProject-Win64-Development.txt"
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17134.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): Houdini Engine : Looking for Houdini Engine 17.5.173 in C:/Program Files/Side Effects Software/Houdini Engine 17.5.173
UATHelper: Packaging (Windows (64-bit)): Houdini Engine : Looking for Houdini 17.5.173 in C:/Program Files/Side Effects Software/Houdini 17.5.173
UATHelper: Packaging (Windows (64-bit)): Houdini Engine: Found Houdini in C:/Program Files/Side Effects Software/Houdini 17.5.173
UATHelper: Packaging (Windows (64-bit)): ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UEBuildBinary.<>c.<SetupBinaryLinkEnvironment>b__37_1(FileItem Item) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:line 752
UATHelper: Packaging (Windows (64-bit)): at System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
UATHelper: Packaging (Windows (64-bit)): at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UEBuildBinary.SetupBinaryLinkEnvironment(ReadOnlyTargetRules Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CppCompileEnvironment CompileEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, DirectoryReference ExeDir, ActionGraph ActionGraph) in D:\Build\++UE
4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:line 752
UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UEBuildBinary.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, List`1 SharedPCHs, ISourceFileWorkingSet WorkingSet, DirectoryReference ExeDir, ActionGraph ActionGraph) in D:\Build\++UE4\Sync\Engine\Saved\C
sTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:line 193
UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, CPPHeaders Headers, List`1 OutputItems, List`1 UObjectModules, ISourceFileWorkingSet WorkingSet, ActionGraph ActionGraph, EHotReload HotReload, Boolean bIsAssemblingBuild) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source
\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2173
UATHelper: Packaging (Windows (64-bit)): at UnrealBuildTool.UnrealBuildTool.RunUBT(BuildConfiguration BuildConfiguration, String[] Arguments, FileReference ProjectFile, Boolean bCatchExceptions) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 1503
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\jtsad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-MyProject-Win64-Development.txt for full exception trace)
PackagingResults: Error: System.NullReferenceException: Object reference not set to an instance of an object.
UATHelper: Packaging (Windows (64-bit)): Took 4.4392212s to run UnrealBuildTool.exe, ExitCode=5