kfinlayson

kfinlayson

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H17 Mac crashes silently on startup after previously working Dec. 9, 2018, 12:10 a.m.

I have also recently run into this on OSX. H17. Deleting the H17 prefs folder fixes things. It does seem directly related to updating the Game DEV tools.

I was using v 1.86 no problem. And updated to 1.94 and then could no longer launch houdini, crash after splash screen. I wiped my H17 prefs folder.. and tried 1.97, and 1.96 with similar results.

So it seems something after 1.86 is causing issues. 1.72 which is the last production build was fine by the way. After I wiped my prefs folder. I initially tried to go straight to 1.97.. and things did not seem to install properly.. no icons in the gamed shelf. I had to install the production build 1.72 to get the icons and please restart houdini msg. I think tried to update to 1.97.. and was back to crashing.

** Doing a bit more testing its seems I can get builds 1.88 and 1.90 but nothing newer. Often the toolset update needs to be invoked multiple times for the .. successful install message, restart houdini msg to appear. I am not sure if its the updater or the packages (though it seems some packages can install correctly - i.e. 1.90 and earlier) It is easy to miss that the install has failed, as most people probably installed the game devs toolset 60+ builds ago at 352 etc. There have been times I got successful install msg and the yet when I launched Houdini again, none oft he shelf icons were there etc. If I had a previously installed version of the game dev tools I would of thought I had successfully updated.

Heightmaps to unity Feb. 27, 2018, 8:23 p.m.

Can anyone point me to info about what settings the terrain height map output node should have to build a heightmap texture unity can make sense of?

I've done a couple searches and not found any examples of baking a height map in houdini with the terrain tools and importing to unity, or unreal for that matter.

Thanks.

Terrain height maps to unity Feb. 27, 2018, 11:26 a.m.

Can anyone point me to info about what settings the terrain height map output node should have to build a heightmap texture unity can make sense of?

I've done a couple searches and not found any examples of baking a height map in houdini with the terrain tools and importing to unity, or unreal for that matter.

Thanks.