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`Missing Precompiled Manifest` when packaging for android in UE 4.22 May 7, 2019, 7:46 p.m.
I'm getting this error when packaging my build for Android.
I can't find information anywhere about this. It's not obvious how to do what the error is suggesting me to do.
1. Where in this `HoudiniEngineRuntime.build.cs` do I set this? It doesn't feel like that belongs anywhere in there.
2. This build.cs file is in the Engine's plugin file (which I never compiled - it was installed by the EpicLauncher), so how would I recompile?
This module was most likely not flagged for being included in a precompiled build - set `PrecompileForTargets = PrecompileTargetsType.Any;` in HoudiniEngineRuntime.build.cs
I can't find information anywhere about this. It's not obvious how to do what the error is suggesting me to do.
1. Where in this `HoudiniEngineRuntime.build.cs` do I set this? It doesn't feel like that belongs anywhere in there.
2. This build.cs file is in the Engine's plugin file (which I never compiled - it was installed by the EpicLauncher), so how would I recompile?