martin smith
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Recent Forum Posts
Pass-by-Reference Vex Functions. Question. Nov. 22, 2017, 5:18 a.m.
Thank you for the quick response and info.
Pass-by-Reference Vex Functions. Question. Nov. 22, 2017, 4:17 a.m.
I've noticed a few Function in the Vex Lib such as most of the Array functions and few of the transform functions. That uses what looks like at least in C++ Pass-by-Reference Function.
example of what I'm refereing to.
Can I create a function like this in a Wrangle? or is this something for the HDK to create?
Cheers
example of what I'm refereing to.
void rotate( matrix3 &m; float amount; vector axis )
Can I create a function like this in a Wrangle? or is this something for the HDK to create?
Cheers
Great New UV layout, but... Nov. 17, 2017, 4:37 a.m.
Thank for the new Layout tool that packs so tightly. However, if I could make one request could you add an option for it to respect overlapping islands. I have a vehicle that has interior seats (among other small repeating pieces) and I would rather not have 8+ unique texture on the same sheet as well as waist precious UV space or have to use an extra large UV tex.
So if it could lock stacked islands plus Correct the area of that stack then pack it that would be amazing.
Thanks
So if it could lock stacked islands plus Correct the area of that stack then pack it that would be amazing.
Thanks