livinskyalex

livinskyalex

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Offset points individually, depending on the normal. March 21, 2022, 6:35 a.m.

Thanks and help!
@P -= normalize ( @N ) * ch("distance");
working.
For one axis.

Added a second axis, and everything works as expected.

vector up = {0,1,0};
@P -= normalize ( @N ) * ch("distanceX");
@N = cross(@N,up);
@P -= normalize ( @N ) * ch("distanceY");

Offset points individually, depending on the normal. March 21, 2022, 5:04 a.m.

Hello, I have a question that I solved, but in a rather strange way.
I did this by copying new ones over the old points with offset by position.

Maybe there is an easy way to do this via vex. Or something else.

Side fx github Plugin updates Nov. 4, 2021, noon

It's amazing that you release updates for your plugins but could you compile them in the "Releases" section of this repository. Perhaps you shouldn't call them a release, but a compiled beta would be very helpful.

Now it is completely impossible to make them work. My attempts to collect them so far only led to the fact that they completely broke my projects. I most likely do not understand how to do this. The documentation on this doesn't look complete to me either.