Luis Guggenberger

luisguggenberger

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Recent Forum Posts

Render Camera Slow to update but native cam is fast? April 11, 2024, 5:28 a.m.

I was able to fix it for me. It was the Scene Import bringing in the Materials. I had a stonewall with tons of named individual pieces. For some reason the material got recooked on all stones whenever I moved the camera. I deleted the name attribute, so it came in as one mesh and the lag was gone.

WIP | Vision ML tools [Utility] March 7, 2024, 9:46 a.m.

Yes it's certainly a good feature to have, been able to still use the mouse. When others in my studio tested it, they felt it was a bit unintuitive, that the webcam image doesn't behave like a mirror. When one hand accidentally got out of frame they moved the wrong hand first to bring it back into frame. (hope that discription makes sense)

If it would be me, I would probably have either two toggles (flip image/flip hands) or have the mirrored image as the default without actually mirroring the hands.

That said it's an easy fix inside Houdini for anyone who wants a different behavior.

I made a first test today adding finger motion to a body mocap and it worked out pretty good! It still needs cleanup for final animation but for previs it does a great job. It was a bit of a struggle to record the motion capture and playing back live the body animation, so that body and hands match time wise. I don't quite understand the "Time Dependant" toggle on Mocap Stream. It helps in terms of performance when the real time toggle is switched on, but for some reason I had to timeshift to get the finger animation into place.

WIP | Vision ML tools [Utility] March 7, 2024, 5:44 a.m.

One thing I realized using "Flip image" in VML Streamer it also flips the hand assignment. So when flipped I'm controlling the right hand using my left hand. It's an easy fix in houdini obviously, just realized this behavior changed from the previous version and was wondering if it was intentional.