Adnan Hussain

madguru

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Recent Forum Posts

Terrain Material Displacement is to high Jan. 3, 2019, 12:08 p.m.

Thanks Evan, that worked perfectly. I ended up just creating a constant and pasting it as a relative reference into all of those nodes. That made it easy to reduce the amplitude of the displacement overall. Thank you!

Adnan

Terrain Material Displacement is to high Jan. 3, 2019, 5:02 a.m.

Hi,

I'm using the terrain shader on a heightfield terrain have two questions.

1. How do I reduce the amount of displacement. I want to get some detail with minimal change in the height of the terrain. Currently, with displacement on the terrain is displaced very high. I can dive into the nodes and go to smooth rock, debris_shader etc and take the enable input displacement down to 0.00001 and it still stays the same. It is only if I uncheck it and uncheck true displacements that the displacement changes. It is removed and the terrain becomes completely smooth.

2. The second issue is that when I change the displacement parameters in the shader, it does not change/update in the new render, until I disconnect and undo that disconnect on the displace_output to the collect node. Is this an issue others have noticed?

Thanks,

Adnan

How to Control Direction of Wind Force in DOP with Wire Deformer Jan. 1, 2019, 6:22 p.m.

Hi,

I'm still trying to figure out how to control wind properly. I would like to create a control object which I can animate to change the wind direction. I made an attempt at this in the attached file. I also have a setup for an lsystem tree with metaball leaves being affected by the wind. Any ideas on improvement or controlling the wind would be appreciated.

I've tried to connect windCtrlNull to the windforce inside dopnetMiniBush.

Thanks,

Adnan