Max Crow

maxecrow

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Can you store animation in and HDA and use Unity to bake the animation? July 9, 2019, 3:58 a.m.

I have a chopnet work that drives and array of animations on nulls. The “bake animation Rop” seems incredibly slow or fails in this task to bake a hierarchy, so I was hoping that the there was a way to use an HDA rather than FBX and bake the HDA animation inside Unity.

Thanks.