Marco Merletti
merlino3d
About Me
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics | Education | Film/TV | Gamedev
Connect
LOCATION
Luino,
Italy
WEBSITE
Houdini Skills
ADVANCED
Digital Assets | Pyro FX | Fluids | Destruction FX | VEX | Python
INTERMEDIATE
Procedural Modeling | Cloth | Muscles | Solaris | Mantra | Karma | Lighting | PDG
BEGINNER
Environments | Character Rigging | Animation | Hair & Fur | Crowds | Realtime FX
Availability
Not Specified
Recent Forum Posts
Point cloud in karma shader June 19, 2026, 12:53 p.m.
Hey it's just me or it seems like the Karma Point CLoud Read node, even if it's working on xpu, it doesn't apply any falloff to the values? It's like with cpu render the falloff works fine, while switching to xpu breaks the falloff.
Hero wave won't render in Mantra April 10, 2021, 5:30 a.m.
Hi Vanya,
check the shader "displacement bound" and increase it (I put the "*4" to make it works).
Cheers!
check the shader "displacement bound" and increase it (I put the "*4" to make it works).
Cheers!
Shotgun Find filters syntax Nov. 14, 2019, 2:31 p.m.
Ooooooo great! It works!
Thanks a lot John!
Thanks a lot John!