Marco Merletti

merlino3d

About Me

EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics  | Education  | Film/TV  | Gamedev

Connect

LOCATION
Luino, Italy
WEBSITE

Houdini Skills

ADVANCED
Digital Assets  | Pyro FX  | Fluids  | Destruction FX  | VEX  | Python
INTERMEDIATE
Procedural Modeling  | Cloth  | Muscles  | Solaris  | Mantra  | Karma  | Lighting  | PDG
BEGINNER
Environments  | Character Rigging  | Animation  | Hair & Fur  | Crowds  | Realtime FX

Availability

Not Specified

Recent Forum Posts

Point cloud in karma shader June 19, 2026, 12:53 p.m.

Hey it's just me or it seems like the Karma Point CLoud Read node, even if it's working on xpu, it doesn't apply any falloff to the values? It's like with cpu render the falloff works fine, while switching to xpu breaks the falloff.

Hero wave won't render in Mantra April 10, 2021, 5:30 a.m.

Hi Vanya,
check the shader "displacement bound" and increase it (I put the "*4" to make it works).

Cheers!

Shotgun Find filters syntax Nov. 14, 2019, 2:31 p.m.

Ooooooo great! It works!

Thanks a lot John!