mism

mism

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Recent Forum Posts

no openCL device available Nov. 19, 2018, 6:48 a.m.

I rolled my nVidia driver back to 416.34 and it works now.

Win 10 64bit
2 x 1080Ti
Houdini Indie 17

416.94 and 416.81 did not work.

Edge Loop tool branching rather than inserting. June 27, 2016, 3:22 p.m.

I'm trying to add edge loops to define corners on a subdivided model. I want to view the subdivided result while working on the original mesh.

As I understand it the following should work:

box1Node—->—-subdivideNode

If I display the subdivideNode but select the box1Node then when using the Edge Loop tool from the shelf new nodes will be inserted between the two original nodes.
Except it's not working, the new nodes branch off from the box1Node so I don't see the result and have to reconnect the subdivideNode. However, if I use the PolySplit tool (which I think is essentially the same node) the node is added correctly.
Am I missing something?

Researching fluid sims, advice request. June 10, 2013, 11:09 a.m.

Thanks Netvudu. It all comes down to time, I'm acutely aware of investing time wisely, hence trying to do the research up front. You could well be right though, Houdini may not get me results as quickly but once I begin to get up to speed the results will be better and I'll have a set of skills that can be applied to things other than liquid sims.

If for instance I want to pour vodka from a bottle, have it splash in a glass and the splash form a logo. I'm sure this is achievable in Houdini but is it a case of “its doable but it will take you a year to learn” or a case of “its doable and you'll be getting acceptable results after a month or two of weekends”. I know I'm asking “how long is a piece of string” but roughly, am I mad or not?