Steven McCombe


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Recent Forum Posts

Pose Library Jan. 29, 2020, 4:30 a.m.


I'm making big waves with rigging a character from scratch and was trying out the Pose Library. It looks to have some real potential but I'm finding it difficult to record just the channels I really want. When creating a pose, you are asked for a single source of channels. Normally, only the 9 transform channels are recorded for that source - there is no rippling down the network to its children.

What I'd like to do is record just specific channels for specific objects in my hierarchy. I thought selecting those specific channels of those objects in the animation editor would do this, but to no avail - only the channels from the source object are stored.

Any ideas? I've found a work around using the motionfx method from the animation editor but I love the pictures of the Pose Library.


CHOPs and channels Jan. 16, 2020, 9:50 a.m.


I have 2 channels A & B (from a single CHOP node) and a channel C (from a single CHOP node) going into a multiply Math node. As a result I get C*A and C*B out of the node, as expected.

I was hoping to use the ‘scope’ option to just cause channel A to be multiplied by channel C, leaving B unaffected, But when I select just A and C under ‘scope’, B also gets multiplied by C. Why?

Is there a way for a channel (as part of a group like this) to be protected as it goes through a node or for a group of channels to be separated so one can go into a node and the other around it?

I'm a newbie so sorry for the question.