Pilot Don

pilotdon

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Gamedev
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China
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Recent Forum Posts

Chaos Geometry Collision Problem July 11, 2022, 11:29 p.m.

I'm trying to import fractured geometry into UE5. When baked into UE5, along with the geometry collection asset, static meshs for each piece were also created. They just to much, would be prolematic.

Is it possible to combine them ?

How to bake foliage instancers into seperate levels? Aug. 24, 2021, 4:02 a.m.

bobc@sidefx.com
Make sure you set unreal_split_attr to unreal_level_path

"As an example, using the unreal_material attribute as the unreal_split_attr attribute (unreal_split_attr = "unreal_material") will create an instancer component for each material on the second attribute. If three different materials are used, the instancer will be split to three different instancer components."
https://www.sidefx.com/docs/unreal/_instancing.html [www.sidefx.com]

Thanks for your respond, bobc

It sort of worked. Using the unreal_split_attr created same amount of foliage for each sublevel, instead of splitting the instancers.

Here's the attribute values of my setup.


How to bake foliage instancers into seperate levels? Aug. 18, 2021, 4:34 a.m.

I tried the attribute "unreal_level_path" ,which isn't working.
All instancers were baked into one level.
Is there a proper way to bake foliage instancers into spererate levels?