Piotr Stopniak
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In Vellum , is it possible to change the shape of input geometry, over time? Dec. 18, 2022, 11:49 p.m.
Hi,
sorry for resurrecting an old topic but did you ever figure this one out?
sorry for resurrecting an old topic but did you ever figure this one out?
using KineFX skeleton for path orientation July 19, 2021, 4:42 a.m.
Thanks Matt!
...I was given a very easy solution via the discord group:
simply use the edit node:
first add an orient along path, then edit node in local space + recompute normals disabled.
I was overthinking it with the skeleton setup.
...I was given a very easy solution via the discord group:
simply use the edit node:
first add an orient along path, then edit node in local space + recompute normals disabled.
I was overthinking it with the skeleton setup.
using KineFX skeleton for path orientation July 18, 2021, 2:28 a.m.
Hi All,
I'm working on a model made of a twisted ribbon - I was wondering if there's a way of using the skeleton/rig pose toolset for setting point orientations along a path?
Basically I would love the per-point orientation handles without the hierarchy.
Is there a simpler way where I can modify the @orient attribute directly with a handle?
...because this ribbon will be quite long, with a lot of twists, using the rotation ramp will be impractical.
I'm working on a model made of a twisted ribbon - I was wondering if there's a way of using the skeleton/rig pose toolset for setting point orientations along a path?
Basically I would love the per-point orientation handles without the hierarchy.
Is there a simpler way where I can modify the @orient attribute directly with a handle?
...because this ribbon will be quite long, with a lot of twists, using the rotation ramp will be impractical.