Piotr Stopniak

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Recent Forum Posts

using KineFX skeleton for path orientation July 19, 2021, 4:42 a.m.

Thanks Matt!

...I was given a very easy solution via the discord group:

simply use the edit node:
first add an orient along path, then edit node in local space + recompute normals disabled.



I was overthinking it with the skeleton setup.

using KineFX skeleton for path orientation July 18, 2021, 2:28 a.m.

Hi All,

I'm working on a model made of a twisted ribbon - I was wondering if there's a way of using the skeleton/rig pose toolset for setting point orientations along a path?

Basically I would love the per-point orientation handles without the hierarchy.

Is there a simpler way where I can modify the @orient attribute directly with a handle?


...because this ribbon will be quite long, with a lot of twists, using the rotation ramp will be impractical.

RBD to FBX, is it possible to export from SOP? Nov. 18, 2020, 7:53 p.m.

I'm keen to spend more time with unreal… getting real tired of unity's BS!