Dmitriy Potrivaev

potrivaev

About Me

EXPERTISE
Generalist
INDUSTRY
Advertising / Motion Graphics

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LOCATION
Ukraine
WEBSITE

Houdini Skills

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Not Specified

Recent Forum Posts

Different component tags on different primitives Jan. 31, 2024, 10:38 a.m.

Hi guys,

Sorry for the late reply. In my case I use this solution: I separated each unique tag from the main flow in Houdini and sent that data to the unique Output SOP in my asset. For example, I have 3 unique tags: trees, flowers, and water. In the Houdini asset, I have 50 different curves that randomly assign these tags to them. So, I separated them by those 3 tags and sent each unique tag to its own output. For example, 25 curves with "trees" tag go to Output 0, 15 curves with "flowers" tag go to Output 1, and the other 10 curves with "water" tag go to Output 2. In the end, I have one asset that generates inside UE 50 curves but with different tags on them. Of course, you need to increase the amount of outputs in your asset type properties window.
I've attached a few screenshots below.

I don't know if is this the right approach and does it has some disadvantages but it works for me and I hope it may be useful to somebody else.

Different component tags on different primitives Jan. 18, 2024, 3:07 p.m.

Hi pennyw,

I wonder did you find a solution yet?

[SOLVED] Snapping of nodes inside Network editor didn't work suddenly... April 29, 2019, 3:41 p.m.

tooandflow
I second that, this worked a charm.

Saved me trashing my preferences for the 5th time in the last couple of months : )

Thank you.

You are welcome! Glad this solution still makes somebody happy as I was when solved it
Cheers, tooandflow!