Naoki Echigo


About Me



Recent Forum Posts

Houdini Engine for Maya 3.0 Compatibility March 22, 2019, 3:24 a.m.

Check to see what your HOUDINI_TEMP_DIR is set to, and make sure that it's pointing to a valid folder.
I'm not sure if it was set in the first place, so I set the variables in the Windows Environment Variables, and now it works!
BTW, I tried setting the HOUDINI_TEMP_DIR in my houdini.env, but it does not seem to be recognized by the Houdini Engine.

I added the following line:

HOUDINI_TEMP_DIR = "%USERPROFILE%/AppData/Local/Temp/Houdini_temp"

Are you not able to set the variable in the .env?

Houdini Engine for Maya 3.0 Compatibility March 19, 2019, 8:49 p.m.

So here is what I get.
// Result: C:/Users/echigo/AppData/Local/Temp //

string $hipFile = `houdiniEngine -makeTempDir`;
$hipFile += "/houdiniEngineForMaya_" + `getpid` + ".hip";
$hipFile = toNativePath($hipFile);
// Error: Error creating temporary directory: \houdini_temp //
// Result: \houdini_temp\houdiniEngineForMaya_23816.hip //

Auto load V-Ray and Houdini Engine March 19, 2019, 1:37 a.m.


When I Auto load V-Ray(3.60.03) and Houdini Engine(3.0)in the Plug-in Manager in Maya 2018, the next time I reload Maya, V-Ray gets unloaded and I cannot load it through the Plug-in Manager. It will not allow me to check the “Loaded” box.

If I go into my pluginPrefs.mel, and load Houdini Engine after V-Ray, then it will load correctly. (see attached)
But upon exiting Maya, I believe that Maya automatically changes the order to where Houdini Engine will be higher on the list of commands, thus loading before v-ray.

Anybody have any similar problems?