Ryan Cashman

rajanKazhmin

About Me

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LOCATION
United States

Houdini Skills

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Recent Forum Posts

GLTF 2.0 file format July 16, 2018, 6:30 p.m.

+1

Group centroid and bbox June 8, 2017, 6:15 p.m.

I'm wondering if there's a better way to do this. The method I've developed works really well, but I feel like it could be simplified.

My goal is to get the centroid and/or bbox for a group of points or polys. Usually I group the points/polys and use a delete node off to the side to delete non-selected, isolating the group. Then I use a transform node with the centroid/bbox expression on the pivot point to reference the delete node.

Sample project is attached.

It works, but I feel like the whole thing could be streamlined.

Transitioning from C4D June 16, 2016, 6:53 p.m.

Over the last year I've been transitioning from Cinema4D to Houdini. I do a lot of multi-layered mograph and VFX that ends up in AE or Nuke for heavy duty compositing.

I don't know how I lived and worked for so many years without Houdini's output system. The fact that I can setup a render node for each “layer” and even give them different cameras is a revelation. Trying to manage individual object passes (don't talk to me about object buffers, they fall short in many ways) layers, cameras, and output in C4D is a sisyphean ordeal at best.

I'm rendering 14 passes right now. They're all going to be the right objects from the right camera angle, and plug into AE without any headache. I can go make lunch and relax for awhile. Houdini is the best.