Alexander Sawadsky

ramorg

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Germany
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Houdini Skills

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Recent Forum Posts

Houdini Engine for Godot Release July 30, 2026, 12:28 p.m.

Hi,

that's really big news... Houdini Engine for Godot! I had something like that in my mind - not because I'm a developer, but because I'd like to use it. And now I found your announcement! I really hope, that it somehow will be usable with the Indie-Version

Freezed UV in Unreal Aug. 23, 2024, 9:25 a.m.

Hello,

I'm building a generator for folding boxes, which I want to use in Unreal. In the HDA I use a Timeshift-Node to freeze the UV in the unfolded state before I apply the folding animation. That works great in Houdini but doesn't seem to transfer to Unreal.

Any Idea for an alternative way to create freezed UV and use them in Unreal or did I miss an attribute, or...?

Thanks in advance for any help!

Text Transition with Font SOP or MOPs Typography Nov. 16, 2022, 8:03 a.m.

Hello toadstorm,

wow, thanks for your reply and for the example file.. It works the way it is made in cavalry.
I also have another question. Maybe you have an advice here, too.
In cavalry there is another effect in the String Manipulator which I like very much. It is Text Shuffle meaning the order of the letters in a word is mixed up. As far as I understand Houdini that would simply mean to rearrange the Px and rest0 and rest1 values of the letters of a Font or MOPS Typography, without touching the rest.
I still didn't find a way to edit the data I see in the spreadsheet to achieve that. I've tried several nodes like sort, transform pieces, attribute nodes and so on in combination. I partially went into the right direction but I'm still not where I'd like to be.
Don't know, maybe I'm simply confused by the different attributes.
Do you have a hint here, too?

Greetings