ravindra

ravindra

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Recent Forum Posts

Rendering L-Systems??? Jan. 3, 2006, 5:08 a.m.

hi.. thank you for the help. well, Im checking the link now. well, is there any way to create geometry that fits the L-systems? like skin?(didn't work!) metaball? or any thing else?

bye.. Im checking the possibilities right now. agn.. thank u very much

Rendering L-Systems??? Jan. 2, 2006, 1:12 a.m.

Hi.. Thanks for the reply. but I had already tryed that and not getting the look what I need :cry: . let be explain this clearly…

I have a L system with numerous branches, sub-branches etc., with the leaf inputs of some geo. what I need is, I want to specify a texture, displacement, glows etc., for the L-systems based on it's own local co-ordinates. with which, when the camera animates through the L-system flythrough, some parts of the L-system will glow depending on the camera position. but, what I see is, when ever I put a texture or some colord tubes, they act like some dumb things :roll: (I really don't understand what's happening :? ).

I tryed to apply some geo(metaball) to the L-sys but they were not satisfying as the output of the tubes is. I need to render tubes(or some geo for the l-sys) with specific textures.

I need some help. please point out to some thing or some where I could get a solution.

bye tha way thanks for seeing and replying.

Rendering L-Systems??? Dec. 30, 2005, 4:34 a.m.

Hi…

Im a new bee and was verymuch interested the way houdini is working. the way I would expect anything to happen (procedural) is what houdini is doing. I appreciate sidefx for contributing such a marvelous techonology for everybdy as an apprentice edition. well after some time, I have designed a sequence and want to do it with L-systems(really great!!!) and render. but not able to do so as I have a less knowledge on this system plus the accompanied manuals dont help much on this matter.

My problem is, I want to create a nervous network using L-systems (yeah like fighting clubs opening scene :shock: !!) and add some bump maps, vex ops etc., etc., and render it. but in da first place Im unable to texture the tubes properly(my problem? :? ) and can't put on some abnormal displacements for the tubes. I dn't want massive tubes. but I need a very thin veins that should be rendered with multiple vexops on it.

If anybdy has some suggetions, please do so quickely. I have already pulled out half of my hairs and for no use!!! :cry:

Thank you all in advance.