hi.. thank you for the help. well, Im checking the link now. well, is there any way to create geometry that fits the L-systems? like skin?(didn't work!) metaball? or any thing else?
bye.. Im checking the possibilities right now. agn.. thank u very much
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Technical Discussion » Rendering L-Systems???
- ravindra
- 7 posts
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Technical Discussion » Rendering L-Systems???
- ravindra
- 7 posts
- Offline
Hi.. Thanks for the reply. but I had already tryed that and not getting the look what I need :cry: . let be explain this clearly…
I have a L system with numerous branches, sub-branches etc., with the leaf inputs of some geo. what I need is, I want to specify a texture, displacement, glows etc., for the L-systems based on it's own local co-ordinates. with which, when the camera animates through the L-system flythrough, some parts of the L-system will glow depending on the camera position. but, what I see is, when ever I put a texture or some colord tubes, they act like some dumb things :roll: (I really don't understand what's happening :? ).
I tryed to apply some geo(metaball) to the L-sys but they were not satisfying as the output of the tubes is. I need to render tubes(or some geo for the l-sys) with specific textures.
I need some help. please point out to some thing or some where I could get a solution.
bye tha way thanks for seeing and replying.
I have a L system with numerous branches, sub-branches etc., with the leaf inputs of some geo. what I need is, I want to specify a texture, displacement, glows etc., for the L-systems based on it's own local co-ordinates. with which, when the camera animates through the L-system flythrough, some parts of the L-system will glow depending on the camera position. but, what I see is, when ever I put a texture or some colord tubes, they act like some dumb things :roll: (I really don't understand what's happening :? ).
I tryed to apply some geo(metaball) to the L-sys but they were not satisfying as the output of the tubes is. I need to render tubes(or some geo for the l-sys) with specific textures.
I need some help. please point out to some thing or some where I could get a solution.
bye tha way thanks for seeing and replying.
Technical Discussion » Rendering L-Systems???
- ravindra
- 7 posts
- Offline
Hi…
Im a new bee and was verymuch interested the way houdini is working. the way I would expect anything to happen (procedural) is what houdini is doing. I appreciate sidefx for contributing such a marvelous techonology for everybdy as an apprentice edition. well after some time, I have designed a sequence and want to do it with L-systems(really great!!!) and render. but not able to do so as I have a less knowledge on this system plus the accompanied manuals dont help much on this matter.
My problem is, I want to create a nervous network using L-systems (yeah like fighting clubs opening scene :shock: !!) and add some bump maps, vex ops etc., etc., and render it. but in da first place Im unable to texture the tubes properly(my problem? :? ) and can't put on some abnormal displacements for the tubes. I dn't want massive tubes. but I need a very thin veins that should be rendered with multiple vexops on it.
If anybdy has some suggetions, please do so quickely. I have already pulled out half of my hairs and for no use!!! :cry:
Thank you all in advance.
Im a new bee and was verymuch interested the way houdini is working. the way I would expect anything to happen (procedural) is what houdini is doing. I appreciate sidefx for contributing such a marvelous techonology for everybdy as an apprentice edition. well after some time, I have designed a sequence and want to do it with L-systems(really great!!!) and render. but not able to do so as I have a less knowledge on this system plus the accompanied manuals dont help much on this matter.
My problem is, I want to create a nervous network using L-systems (yeah like fighting clubs opening scene :shock: !!) and add some bump maps, vex ops etc., etc., and render it. but in da first place Im unable to texture the tubes properly(my problem? :? ) and can't put on some abnormal displacements for the tubes. I dn't want massive tubes. but I need a very thin veins that should be rendered with multiple vexops on it.
If anybdy has some suggetions, please do so quickely. I have already pulled out half of my hairs and for no use!!! :cry:
Thank you all in advance.
Technical Discussion » Cant see the Material Editor.. Help plz...
- ravindra
- 7 posts
- Offline
well.. thx for ur suggetion.. helpful hint by stremik.
any one can help me find some good PDFs on texturing and material manipulation in Houdini 5.5 above??? when I use other softwares like max and maya, I just needed to create the phong or somting like that shaders but in houdini it's entirely different. need help on texturing in maya.
I used the methods of applying shaders in max to maya and now Im fine at texturing in maya. but the knowledge of these softwares is no use with this one. so, I desperatly need the techiques used to texture models in houdini.
Bye…
any one can help me find some good PDFs on texturing and material manipulation in Houdini 5.5 above??? when I use other softwares like max and maya, I just needed to create the phong or somting like that shaders but in houdini it's entirely different. need help on texturing in maya.
I used the methods of applying shaders in max to maya and now Im fine at texturing in maya. but the knowledge of these softwares is no use with this one. so, I desperatly need the techiques used to texture models in houdini.
Bye…
Technical Discussion » Cant see the Material Editor.. Help plz...
- ravindra
- 7 posts
- Offline
ooh…ops:
so, that's the matter then… I was watching the old ones.
Thanx for the help. and by the way, would u help me out for any tutorials on the texturing for the 5.5 of 6.0?
bye..
so, that's the matter then… I was watching the old ones.
Thanx for the help. and by the way, would u help me out for any tutorials on the texturing for the 5.5 of 6.0?
bye..
Technical Discussion » Cant see the Material Editor.. Help plz...
- ravindra
- 7 posts
- Offline
The Tutorials are based for the 5.5 ver and Im not able to find out how to acces those things specified in the tutorials.
well if needed to check the tutorials, please find them in the tutorials section of the below link
"http://www.sidefx.com/community/learn/rendering/index.html/Texturing_mapping.pdf [sidefx.com]"
for that, I had only the OBJ,SOP,POP,CHOP,VOP,VEX,SHOP but, not the MATs,TOPs.
well if needed to check the tutorials, please find them in the tutorials section of the below link
"http://www.sidefx.com/community/learn/rendering/index.html/Texturing_mapping.pdf [sidefx.com]"
for that, I had only the OBJ,SOP,POP,CHOP,VOP,VEX,SHOP but, not the MATs,TOPs.
Technical Discussion » Cant see the Material Editor.. Help plz...
- ravindra
- 7 posts
- Offline
Hello..
Im having an Apprentice editon of Houdini 5.5 and working with it is sure fun and exciting. but, I m not able to complete some tutorials which I downloaded from the net, since Im not able to find the “METERIAL EDITOR” and “TEXTURE EDITOR” :cry:
need help and any suggetions are pleased.
Bye…
Im having an Apprentice editon of Houdini 5.5 and working with it is sure fun and exciting. but, I m not able to complete some tutorials which I downloaded from the net, since Im not able to find the “METERIAL EDITOR” and “TEXTURE EDITOR” :cry:
need help and any suggetions are pleased.
Bye…
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