Ray Alez

rayalez

About Me

Expertise
Generalist
Location
United States

Connect

My Tutorials

obj-image Quick Tips
Depth of Field
obj-image Intermediate
Lowpoly Terrain
obj-image Intermediate
Creating a Procedural Wall
obj-image Beginner
Modeling a Tire
obj-image Intermediate
Generating Procedural Rocks
obj-image Beginner
Creating a procedural gear

Recent Forum Posts

Houdini Scientific Application and Showcase March 24, 2020, 3:12 p.m.

Sounds exciting, I'm not a scientist, but I'd love to check it out.

Personally, I'm the most curious about combining Houdini with DL.

Like in this talk [www.youtube.com], Anastasia Opara talks about using DL to speed up terrain generation.

Also check out some interesting visualizations [github.com](also made by her).

Feel free to email me to raymestalez@gmail.com.

Will there ever be Houdini Engine for Godot? March 24, 2020, 2:47 p.m.

Godot is quickly gaining in popularity, and even though it's not on par with Unity/Unreal yet, it is an excellent game engine, pure joy to work with. I would really love to see Houdini Engine for it. Do you think that will ever happen?

How can I move objects on Y axis while using Grid Snapping? Jan. 10, 2020, 8:35 a.m.

Hi everyone! I'm looking for some help.

I want to be able to move objects in 0.25 unit increments using the move handles, along X, Y, and Z axis.

I've turned on the grid snapping, it works great for X/Z movement, but it prevents me from lifting the objects off of the reference plane(the grid I see in the viewport), when I move the object it drops it onto this plane, setting it's Y coordinate to 0. But what I want is to move objects in 3 dimensions, along Y axis as well, I just want it to be discrete, snapping every 0.25 units.

Grid Snapping has an option called “Depth Snapping”, it seems like turning it off should allow me to move objects along Y axis, but it makes no difference…

Can you guys help me out?