Jim Huenergardt


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Recent Forum Posts

Quality procedural modeling tutorial March 20, 2018, 1:44 p.m.

This is pretty good. Some of it might not be 100% procedural, but there are a lot of procedural methods in here.

http://www.rohandalvi.net/advmodeling/ [www.rohandalvi.net]


Fracturing with booleans March 8, 2018, 9:43 p.m.

Fracturing using boolean shatter is far superior in my opinion to voronoi. Sure, you will have some more work, but you are able to art direct your fractures.

What I drop a uvtexture on my fracturing grid(s).

The key is selecting Output Primitive Groups in the Boolean B inside A which gives you a group for the inside surfaces of your fracture.

You can also use a Facet SOP with post compute normals checked to help with creating normals.

I didn't have time to look into your project, but hopefully this will give you enough to go on.


For Each Loop with Voronoi? (copy random pieces onto scattered points) March 7, 2018, 12:46 p.m.

Sure, what I'm doing there is creating a random number from 0 to 12. The ‘seed’ value changes with every ‘iteration’ of the for each loop as it loops through the points on your french fry. The fit01 takes the number returned from the rand() function and makes it a number from 0 to 12. The rand function will return a value from 0 to 1 in decimal.

If you don't use a different ‘seed’ value for the rand function, you'll end up with the same number (I think.)