
Ryan Quinlan
rjq
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Setting Particles Up Vector (or always facing positive Z) Nov. 30, 2011, 3:57 p.m.
I'll give that a try tonight. Thanks so much for your help!
Setting Particles Up Vector (or always facing positive Z) Nov. 30, 2011, 3:34 p.m.
I tried everything you said except for creating an “orient” attribute. It would be nice to control each particle in such a way, but at this time your solution is exactly what I needed.
Now the only thing I need to work on is having the particles furthest away accelerate faster than the ones closer to the emitter. I tried multiplying the Speed Scale in the Force node by $LIFE, but that didn't work too well. Everything still had a constant speed. Do I need to multiply by $PT as well?
Now the only thing I need to work on is having the particles furthest away accelerate faster than the ones closer to the emitter. I tried multiplying the Speed Scale in the Force node by $LIFE, but that didn't work too well. Everything still had a constant speed. Do I need to multiply by $PT as well?
Setting Particles Up Vector (or always facing positive Z) Nov. 30, 2011, 2:57 p.m.
And I'm an idiot. Thanks for your quick response.