Bob Kopinsky

rkopinsky

About Me

VFX Artist at Striking Distance Studios
EXPERTISE
VFX Artist
INDUSTRY
Gamedev

Connect

LOCATION
United States

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Unable to tie scene view to camera in Houdini 18.0 Nov. 7, 2020, 3:29 p.m.

I'm creating a reusable setup for animated texture rendering. I have a camera that's inside an object network that's buried a few levels under the parent SOP. While I can render to the camera just fine, it's not showing up in the scene view menu so I can look through it (see attached, “spoke camera” is another camera in the scene, I'm trying to look through “cam” as seen in the network viewer). Has anyone had this issue? Can I force “look through” on the camera some other way? Thank you,

-Bob

Vertex Animation Textures ROP 2.1 Released Nov. 2, 2020, 6:24 p.m.

peternicolai
hey @rkopinsky,

I believe if you have pasted the code into the material itself, it will show up slightly broken with disconnected wires. However the same code cut/pasted into a material function will show up as expected with nodes fully connected. Then, call the function in the material. Hopefully that works for you.


That 100% worked, thank you very much!

-Bob

Vertex Animation Textures ROP 2.1 Released Oct. 30, 2020, 5:26 p.m.

I'm having trouble with copying and pasting the shader code as well. Several node are not even connected in the graph (most notably Time and all of the texture sample nodes) and it will not compile after making all of the required connections.

This is for a Fluid setup.