Adriano Sanna
sannadriano
About Me
Professional Crowd Artist/ Crowd TD .
INDUSTRY
Film/TV
Houdini Skills
ADVANCED
Python
INTERMEDIATE
Procedural Modeling | Character Rigging | Animation | Cloth | Crowds | Solaris | VEX
Availability
Not Specified
Recent Forum Posts
procedural rope bridge (dop bullet solver) March 27, 2024, 6:30 a.m.
Nevermind a found a solution...but if you have any suggestions are always appreciated
Cheers
Cheers
procedural rope bridge (dop bullet solver) March 27, 2024, 5:52 a.m.
Hi there, I'm trying to create a layered sim , on top I have a rope bridge constrained using bullet solver , how I can make objects collide dynamically with this and at the same time influence the bridge simulation ?
Any suggestion?
attached my simple setup ...
this is just a test my final scope is to make crowds interact with the bridge ...
Thank you in advance
Adriano
Any suggestion?
attached my simple setup ...
this is just a test my final scope is to make crowds interact with the bridge ...
Thank you in advance
Adriano
boneCapture attribute rename joints. March 21, 2024, 4:55 a.m.
tamteHasturthat's definitely curious
Thank you for replying. I used Attribute String Edit. I chose a class and attribute. From: Root_M To pelvis. but nothing happens.
I tried and it works if you don't specify attribute
and also if you specify the name as: boneCapture*
not sure why, but seems to work
Indeed! thanks for sharing!