Sharan Vaswani
sharanvaswani93
About Me
Fx Supervsior
EXPERTISE
Technical Director
INDUSTRY
Film/TV
Houdini Skills
ADVANCED
Digital Assets | Mantra | Lighting | Pyro FX | Fluids | VEX
INTERMEDIATE
Procedural Modeling | Animation | Python
Availability
Not Specified
My Gallery
Recent Forum Posts
Day 3 | Geometry | Scatter & Align | Animation March 4, 2024, 10:24 a.m.
Created a procedural rig using the scatter and align so the groom can adjust quickly on the fly. A bit rough but had fun building this setup for an Eye.
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Day 1 | Geometry | Spiral | Animation March 1, 2024, 11:05 a.m.
Created a simple spiral rig using a for-each and a null with a folder parm. Had fun matching the pillow spirals and animating them!
Solaris Fails to Render Karma Pyro Material Feb. 26, 2024, 2:29 a.m.
Hi newmethos,
In the Karma Pyro Material just unplug the 'Karma AOV' nodes if you do not want the aov_fire and aov_scatter. These nodes were designed to automatically create Render Vars within the shader so you do not have to recreate them again within the Karma Render Settings again.
It is a bit different from the usual Mantra Process where you have to bind export attributes within the shader and then add them in the Image Planes again to create custom AOVs.
In the Karma Pyro Material just unplug the 'Karma AOV' nodes if you do not want the aov_fire and aov_scatter. These nodes were designed to automatically create Render Vars within the shader so you do not have to recreate them again within the Karma Render Settings again.
It is a bit different from the usual Mantra Process where you have to bind export attributes within the shader and then add them in the Image Planes again to create custom AOVs.