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Recent Forum Posts

Is there some kind of symetry op for modelling polys? June 21, 2003, 2:20 a.m.

Sorry, another XSI-esque question here.

I am doing human character modelling and am trying to figure out how I can get some kind of symetry working so I can ignore the second half of the model and focus on the first.

In XSI there is something called a symetry map. I can't seem to find this in Houdini, and the mirror and fuse ops combined don't properly work at some points, since fuse seems to over merge and mess up the mesh.

Surely there is a Houdini-esque solution to this problem?

Glow Surface Shader June 20, 2003, 10:40 p.m.

Completely out of curiosity, when you say compositor do you mean Halo or some 3rd party compositor? Just wondering how people think in these terms with Houdini..

Crease is not respected by Mantra? June 20, 2003, 10:39 p.m.

I was reading through the Houdini docs and got to the subdivision op. I think I recall reading that the crease parameter is not respected by Mantra due to patent issues with Pixar. Is this true? So no creasing in Mantra? What is the work around? Creating my own crease by doubling up another set of edges right near where I want the creased edge to be?