Franck Elisabeth

smoluck

About Me

Senior Technical Artist @ Unity Technologies / Accelerate Solutions - APAC
EXPERTISE
Game Artist
INDUSTRY
Gamedev

Connect

LOCATION
France

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Make Bake to Prefab variation without having to rename files Aug. 22, 2023, 8:42 p.m.

Hi Houdies.

When creating variation of the same HDA (called SMO_Test.hda), i usually Drag-n-drop it in the scene, do paramaters changes, then i rename it to Tree_type_A.
But once i bake it to Prefab, it doesn't use that name as Prefab name and Mesh name.

i end up with this:
Assets/HoudiniEngineAssetCache/Baked/SMO_Test1/SMO_Test1.prefab
Assets/HoudiniEngineAssetCache/Baked/SMO_Test1/Meshes/SMO_Test_meshes.asset


i would prefer to have:
Assets/HoudiniEngineAssetCache/Baked/Tree_type_A/Tree_type_A.prefab
Assets/HoudiniEngineAssetCache/Baked/Tree_type_A/Meshes/Tree_type_A_meshes.asset

Is there a way to define set those using the Name in scene instead as a common behavior ?
Because at this time if you make a change on parameters on this HDA to make a variation , then rename it in the scene, and Bake To Prefab, it will overwrite the data you previously created by this.

When in session sync, I can't undo the edits in Houdini Aug. 21, 2023, 11:29 p.m.

I have the same issue, and it's really slowing bugtracking things while doing test on an HDA loaded in Unity.

Fact also is that there iks no warning on that issue

i'd appreciate having this fixed or at least shown off in plugin while using it, as a warning message.

An Issue with Houdini Engine Curve Node and HDA Aug. 21, 2023, 11:23 p.m.

Hi.

You might have some guidelines here [www.sidefx.com] if you still require fix.