Aleksei Borovkov
squaredanced
About Me
EXPERTISE
Technical Director
INDUSTRY
Film/TV | Gamedev
Connect
LOCATION
Vancouver,
Not Specified
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets | Motion Editing | Animation | VEX | Python
INTERMEDIATE
Character Rigging | Hair & Fur | Cloth | Solaris | Mantra | Karma | Lighting | Destruction FX | PDG
BEGINNER
Crowds | Pyro FX | Fluids | Realtime FX
Availability
Not Specified
Recent Forum Posts
Ramp Parameter Feature Request Oct. 21, 2019, 6:44 a.m.
Done! It would be great if you can do something with this issue! Also, have a look at the curves in the Unity Particle System. As I understand it is not that easy to access them outside of the Unity particle system but they look just right and they don't disappear as standard animation curves as soon as you click somewhere else. Wish you a good day)
Instanced Packed Primitives Pivot Oct. 21, 2019, 6:36 a.m.
Bug submitted.
Instanced Packed Primitives Pivot Oct. 18, 2019, 7:12 a.m.
Hello once again) I have a question: is there a way to control pivot on instanced packed primitives in Unity? I opened the same asset in Houdini Engine 17.5.258 and Houdini Engine 17.5.389. And pivot location on the instantiated geometry in the first case is y = 0 and in second case pivot location is in the center of geometry no matter how I set up packing (in object merge, in copy to points, in pack, in assemble). I also tried it in Unity 2018.4.4f1 and Unity 2018.3.11f1 and see no difference. I tried set pivot point in ‘pack’ node settings to “origin” and still no luck. I will submit a bug but before I want to know if I am missing something or doing something wrong.