stass3d

stass3d

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Recent Forum Posts

Problem to load hou module in the standart OSX Python Oct. 6, 2010, 9:18 a.m.

Hi all!

I try to import hou module:

sys.path.append('/Library/Frameworks/Houdini.framework/Versions/10.0.249.5/Resources/houdini/scripts/python')
import hou

and got the next message:

ImportError: dlopen(/Library/Frameworks/Houdini.framework/Versions/10.0.249.5/Resources/houdini/scripts/python/_hou.so, 2): no suitable image found. Did find:
/Library/Frameworks/Houdini.framework/Versions/10.0.249.5/Resources/houdini/scripts/python/_hou.so: mach-o, but wrong architecture

OSX Version is 10.5.8
Python 2.5.1 (r251:54863, Feb 9 2009, 18:49:36)

What is the workaround?

Thanks all for the answer!

Quaternions in VEX CHOP Feb. 6, 2010, 11:50 a.m.

Hi friends!

I trying to make a simple VEX CHOP operator.

The target is - the operator get 3 inputs - object and target position and rotation angle.

I calculating the quaternion as usual, and i trying to output the 3 channels of rotation.

MY QUESTION:

in output vop in chop context I have only one “v” channel.
How make I output of 3 channels - rx, ry, rz?

Toon Character Motion Capture Rig Set Up Help?! Dec. 5, 2009, 7:15 a.m.

Hi graham!

It is very detailed description, out of one point.
I dont understand, how can I make the mapping between the mocap and autorig bones.

Because, If I creating the Mocap Rig, I have the possibility to select only one bone, then AutoRig script makes the MocapRig.

Wich tool, or mode I need to select in order to map bones?

Thank you in advance!