
Stef Bracke
stefbracke
About Me
EXPERTISE
Freelancer
INDUSTRY
Gamedev
Connect
LOCATION
Kalken,
Belgium
WEBSITE
Houdini Skills
ADVANCED
Environments
INTERMEDIATE
Procedural Modeling | Python
BEGINNER
Digital Assets | Character Rigging | Lighting | Realtime FX | PDG | VEX
Availability
I am available for Full Time Work
Recent Forum Posts
Point Light attributes June 4, 2024, 11:52 a.m.
I have an HDA which spawns Point Lights and sets values for them. It used to work but after updating to more recent versions of Houdini and Unreal Engine (20.0.714 and 5.4.1, respectively) some attributes are not changing anymore.
The content of the point wrangle is as follows:
The PointLight spawns correctly and the Mobility is being set to Movable.
I have also tried setting the values directly rather than through parameter, but they stay at their default UE values.
Any help is welcome.
Stef
The content of the point wrangle is as follows:
s@unreal_instance = "PointLight"; v@unreal_uproperty_lightcolor = set(chv('light_color')); f@unreal_uproperty_Intensity = chf('light_intensity'); i@unreal_uproperty_mobility = 2; f@unreal_uproperty_sourceradius = chf('source_radius'); f@unreal_uproperty_AttenuationRadius = chf('attenuation_radius');
The PointLight spawns correctly and the Mobility is being set to Movable.
I have also tried setting the values directly rather than through parameter, but they stay at their default UE values.
Any help is welcome.
Stef