I am having some issues with rendering the nparticles coming into maya from houdini engine. I find whenever I turn motion blur on, my instanced mesh in the viewport is fine but the renders have unusual problems such as less particles in the rendered image and particles flicker on and off. This doesnt happen when motion blur is off and tested the maya nparticles but they render fine if no houdini bgeos are driving them.
I know that the houdini artist I am working with takes my real world scenes and scales them down to work on them and outputs to my original size just before pulling it back into maya. Dont know if that affects it in anyway.
Is there anything similar I need to do as the “motionvector color set workflow” for meshes that Andrew mentioned in this post?https://www.sidefx.com/forum/topic/34031/
I have attached a video of the flicker problem when motion blur is on and the other without motion blur turned on.
P.S. Note that I am using Arnold renderer for Maya 2016.