Christiaan Endeman

tehchriis

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Recent Forum Posts

KineFx - tetconform node completely triangulates topology June 22, 2021, 10:49 a.m.

I'm following this tutorial, I'm around step 18:45 [youtu.be]

Hey All!
I'm experimenting with KineFx for the first time but I'm having trouble getting through the setup. I was hoping to find some more understanding here. I'm following the above tutorial, and I'm around 18-19 minutes in. Tetembed works as it should but tetconform creates a completely triangulated geo.

It only works if I enable 'base size' in the tetconform node, if I don't I get the following error

I feel there's something wrong with the FBX file, I made it in Zbrush and I checked it multiple times in C4D to see if there was anything going on I couldn't see in Houdini but it seems like it should just work fine.

Invalid source /obj/geo1/tetconform1/tetrahedralize
Error: Invalid Max Size constraint (can't be 0)..


I've attached some images and a zip with the project file + fbx

Thank you!!

falloff noise in a point VOP? May 3, 2019, 4:48 p.m.

Hi Tanto, thanks for the setup

I've replicated your setup, but it doesn't seem to affect anything. Also I'm not entirely sure if there are any more steps included in your last comment. I've got a decent sense of what houdini wants me to do, but I just haven't got the slightest clue where to look.. Sorry about that.

Could you elaborate a bit, or supply a .hip so I can compare where the differences are?

Thanks!

falloff noise in a point VOP? April 30, 2019, 12:27 p.m.

I've created a bunch of grids fed through a copytopoints to create a cube made from thin planes.

Then I'm displacing the geometry, but I'd like to strength of the noise to reduce over the length of the plane. At the very beginning it should stay still and the end should only move. (see image)

In Cinema4D there is a very easy way to add a shape and use that to controll the faloff of the effect, I imagine in Houdini it's not too difficult but I have no clue where to look at.

Thanks in advance!