wataru nakayama


About Me

Not Specified
Not Specified


Recent Forum Posts

Voronoiで出来た断面のディティールのコントロール Aug. 7, 2019, 12:12 a.m.

Add interior Detailでボコボコさせると法線方向にだけボコボコさせるという事が出来ないので。


character reduce July 5, 2018, 5:49 a.m.

Hello, nice to meet you.

Houdini is a beginner.

I'd like to combine an operator for LOD model conversion with a skinned character model created with other software (mainly MAYA), but since I do not know from the start, I will ask you a question.

· I want to acquire hard edge information, refer to it when reducing, so that the hard edge portion does not collapse
· Maintain mesh division of FBX state and want to make it finally not one mesh
· Maintain joints, reduce weight and finally output with FBX
- In the first place it is difficult to read the first FBX with weights and joints, and how to organize an operator against it.
· I'd like to adapt to objects that are finally opened on MAYA with HDA

Is it difficult? .

Image is a temporary image of some images and nodes arranged side by side.

Thank you.