yinghaochai

yinghaochai

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Wried problem of P pass in Mplay May 16, 2016, 12:46 a.m.

I use extra image plane to rendering P pass in Mplay.
In Mplay, the P pass looks good, because it is based on world space, but when I export the image as EXR, and review it in nuke, the P pass change to camera space.

Does anyone know why it happened? and how I can export it correctly?
Thanks for your help