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3D SPATIAL AUDIO IN CHOPS
In this first part of the tutorial, you will learn that how you can create 3D scene aware realistic spatial audio, we will learn that how we can configure the object level audio nodes, get our audio files into chop, and get basic spatial audio effect running.
In the next part, we will learn that how we can setup collision objects, create perfect collision representations which spatial audio node accepts, the acoustic filters and also some tips for post processing the output!
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