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We will begin by discussing the many parameters on the ocean spectrum node and seeing how they affect each other before looking at wave instancing and some of the beneficial use cases for doing this. Then we will explore some ways to create and utilise masks with ocean spectrums and see how that will achieve a more life-like look. We will also take a look at the ocean waves sop to demonstrate its usability when working with more art directed hero waves before finally moving onto rendering our spectrum with karma inside Solaris.
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