In the 4th chapter we build the actual logic of the system.

We build a foundation with VEX to analyze the environment, create and distribute support for the rail.

The first clip will define the different options and categorize them by which towers can be placed at each one.

CREATED BY

DAVID KAHL

David is a Software Developer and VFX Artist based in Germany. Houdini has allowed him to combine his experience in 3D and scripting, taking both to new heights. He has a passion for sharing his knowledge and tries to do his very best to make a difference in the community.

More from David Kahl

COMMENTS

  • There are currently no comments

Please log in to leave a comment.