In this lesson we'll see how to convert the table we created in the previous lesson into a reusable Digital Asset.

CREATED BY

ROHAN DALVI

Rohan has always been interested in film and animation which led him to life as a 3D artist. He was also passionate about teaching so he started his own “Institute for Advanced Animation.” He primarily concentrated on teaching software skills while working on design visualization, motion graphics, industrial animations and also some medical renderings. He then stumbled upon Houdini and the rest is history as his many Houdini tutorials have helped artists from around the world get into the world of proceduralism.

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COMMENTS

  • memborg01 5 years, 3 months ago  | 

    These lessons have been incredibly valuable so far, and the next will be as well. Thank you for taking the time to create these.
    It has been an amazing insight into the power of Houdini.

    One note... Is there a reason you did not use the Y-scale for the leg height? It would assumably be more beneficial if one is to change the input geometry, without ruining the proceduralism.

  • Rhuan 4 years, 11 months ago  | 

    You are really aewesome!!!! :) Wouldnt it be easier to make the digital asset and then set paramenters for the asset itself? Another thing, cant we just drag and drop the parameters we want for the user from the nodes into the parameter interface?

  • Dazzer123 4 years, 5 months ago  | 

    Excellent lessons, i was searching youtube for hours, but these are the best tutorials for starters............... many thanks!

  • claytondanderson 4 years, 4 months ago  | 

    Thank you so much for creating this series, and for explaining things in such a clear way.

  • dlandi 3 years, 9 months ago  | 

    Rohan, you have a gift! Thank you so much for all your tutorials.

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