TOTAL DURATION: 9h 10m
Build a full stadium crowd from scratch in Houdini, from creating and simulating crowd agents to rendering and compositing the final shot. This course covers procedural rigging and skinning, motion capture editing, crowd layout, states, transitions, and triggers, as well as Solaris, Karma rendering, render passes, and Copernicus compositing. You’ll also learn how to optimize large-scale crowd workflows using PDG, wedging, render denoising, and Houdini’s Crowd Procedural.
This course was created in Houdini version: 21.0.596.
It uses the OCIO aces 1.0.3 config.
The Render working spaceis : ACES - ACEScg
and the view transform is: sRGB
HDRI Assets were downloaded from Polyhaven:
https://polyhaven.com/a/stadium_01
https://polyhaven.com/a/ludwikowice_farmland
Mocap and characters were downloaded from https://www.mixamo.com/
Sound Effects and Music courtesy of freesound_community and soundsurfer from Pixabay
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