Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.

TOTAL DURATION: 9h 10m

Build a full stadium crowd from scratch in Houdini, from creating and simulating crowd agents to rendering and compositing the final shot. This course covers procedural rigging and skinning, motion capture editing, crowd layout, states, transitions, and triggers, as well as Solaris, Karma rendering, render passes, and Copernicus compositing. You’ll also learn how to optimize large-scale crowd workflows using PDG, wedging, render denoising, and Houdini’s Crowd Procedural.

This course was created in Houdini version: 21.0.596.

It uses the OCIO aces 1.0.3 config. The Render working spaceis : ACES - ACEScg and the view transform is: sRGB

HDRI Assets were downloaded from Polyhaven: https://polyhaven.com/a/stadium_01 https://polyhaven.com/a/ludwikowice_farmland

Mocap and characters were downloaded from https://www.mixamo.com/

Sound Effects and Music courtesy of freesound_community and soundsurfer from Pixabay

CREATED BY

TONY_A

I’m a Creative Director and CG artist. I’ve worked in the VFX industry since 2009 and have worked across film, TV and advertising.

More from tony_a

COMMENTS

  • There are currently no comments

Please log in to leave a comment.