CROWD AGENT AVOIDANCE & VELLUM DRIVEN ANTENNA ANIMATION
SCROLL DOWN to see the replay of the Live Stream & HQ Stream with Edits, Bookmarks, blue highlight notes...
Teaser Videos:
Public Live Stream (live broadcast replay without editing)
Vellum Antenna
Using the Vellum Solver to create realistic motions for the antennas of this bug character to enhance the walk cycle.
Crowd Projection & Crowd Avoidance
Tips on the Crowd Solver and demonstrates how to adjust the Avoidance parameters so the agents avoid each other. I also cover tips on how to fix the teleporting issue when agents walk off the defined terrain.
* NOTE: I ran out of time during the Live Stream, so the Crowds Locomotion Data and SDF Destruction will be held in a different video.
* NOTE: For information on how to rig this bug character using Kine FX and how to convert a Kine FX rig into a Crowd agent, please refer to a previous videos I did:
COMMENTS
Please log in to leave a comment.