SCROLL DOWN to see the replay of the Live Stream & HQ Stream with Edits, Bookmarks, blue highlight notes...

Teaser Videos:

Public Live Stream (live broadcast replay without editing) 


Vellum Antenna
Using the Vellum Solver to create realistic motions for the antennas of this bug character to enhance the walk cycle.

Crowd Projection & Crowd Avoidance

Tips on the Crowd Solver and demonstrates how to adjust the Avoidance parameters so the agents avoid each other. I also cover tips on how to fix the teleporting issue when agents walk off the defined terrain.

* NOTE:  I ran out of time during the Live Stream, so the Crowds Locomotion Data and SDF Destruction will be held in a different video.

* NOTE:  For information on how to rig this bug character using Kine FX and how to convert a Kine FX rig into a Crowd agent, please refer to a previous videos I did:

Rigging with Kine FX
and
Convert Kine FX Rig into Crowd Agent

CREATED BY

BUBBLE PINS

Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.

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