Learn how to work with edge smoothness, for example, when preparing for soft and hard edges for your geometry, that can be exported to game engines.  We'll look at using the Normal SOP on various surfaces to observe the amount of smoothness/cusping angle values and how it affects the surface smoothness. 



For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

More from SideFX


  • There are currently no comments

Please log in to leave a comment.