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In this tutorial we make a cliff and ocean shader using the various procedural noise maps and displacement in MaterialX.

The tutorial uses Karma CPU but it can also be rendered in Karma XPU except for the curvature map.



Rohan has always been interested in film and animation which led him to life as a 3D artist. He was also passionate about teaching so he started his own “Institute for Advanced Animation.” He primarily concentrated on teaching software skills while working on design visualization, motion graphics, industrial animations and also some medical renderings. He then stumbled upon Houdini and the rest is history as his many Houdini tutorials have helped artists from around the world get into the world of proceduralism.

More from Rohan Dalvi


  • kevinthebright 1 year, 4 months ago  | 

    Best tutorial title ever!

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